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GetVehicleHealthPercentage

WebNativeDB Added Parameter 2: float maxEngineHealth NativeDB Added Parameter 3: float maxPetrolTankHealth NativeDB Added Parameter 4: float maxBodyHealth NativeDB …

Actived: 1 days ago

URL: https://docs.fivem.net/natives/?_0xB8EF61207C2393A9

SetVehicleEngineHealth

Web1000 is max health Begins leaking gas at around 650 health -999.90002441406 appears to be minimum health, although nothing special occurs <- false statement ----- Minimum: …

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GetVehicleEngineHealth

WebMaximum: 1000. -4000: Engine is destroyed. 0 and below: Engine catches fire and health rapidly declines. 300: Engine is smoking and losing functionality. 1000: Engine is perfect. …

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SetEntityMaxHealth

WebFor instance: ENTITY::SET_ENTITY_MAX_HEALTH(PLAYER::PLAYER_PED_ID(), 200); // director_mode.c4: 67849

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GetEntityMaxHealth

WebCLONE_TIMECYCLE_MODIFIER ( char* sourceModifierName, char* clonedModifierName) COMMIT_RUNTIME_TEXTURE ( long tex) CREATE_AUDIO_SUBMIX ( char* name) …

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HideHudComponentThisFrame

WebThese integers also work for the SHOW_HUD_COMPONENT_THIS_FRAME native, but instead shows the HUD Component. This function hides various HUD (Heads-up …

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SetVehicleBodyHealth

Webp2 often set to 1000.0 in the decompiled scripts.

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SetPlayerHealthRechargeMultiplier

WebParameters: player: . The local player ID. regenRate: . The recharge multiplier, a value between 0.0 and 1.0.

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ReviveInjuredPed

WebIt will revive/cure the injured ped. The condition is ped must not be dead. Upon setting and converting the health int, found, if health falls below 5, the ped will

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GetVehicleBodyHealth

Web0xF271147EB7B40F12. 0x2B2FCC28. // GetVehicleBodyHealth float GET_VEHICLE_BODY_HEALTH(Vehicle vehicle); Seems related to vehicle health, like …

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