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GameMaker Manual

WEBGameMaker keeps track of the score in a global variable score and the number of lives in a global variable lives. You can change the score by simply changing the value of this …

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URL: http://gamemaker.info/en/manual/403_09_score

GameMaker Manual

WEBGameMaker has a built-in health mechanism. You can use this action to change the health. A value of 100 is considered full health and 0 is no health at all. You simply …

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GameMaker Manual

WEBAs you know, GameMaker is completely event driven. All actions happen as the result of events. There are a number of different events. Creation and destroy events happen …

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GameMaker Manual

WEBThe function returns the number of the button pressed (0 if the user presses the Esc key). show_question (str) Displays a question; returns true when the user selects yes and …

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GameMaker Manual

WEBIt is typically used to end or restart the game. No more health: GameMaker has a built-in health system. There is an action to set and change the health. Whenever the health …

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GameMaker Manual

WEBWe now come to the most important resource of GameMaker, the objects. Objects are entities in the game that do things. Most of the time they have a sprite as a graphical …

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GameMaker Manual

WEBHere hspeed is a variable indicating the current horizontal speed of the instance. There are a large number of other variables that you can use. Some of the most important ones …

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GameMaker Manual

WEBGameMaker contains a built-in programming language. This programming language gives you much more flexibility and control than the standard actions. This language we will …

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GameMaker Manual

WEBThis is useful to fill in certain variables for the room, create certain instances, etc. It is important to understand what exactly happens when you move to a particular room in …

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GameMaker Manual

WEBThe following drawing functions exist that can be used to draw basic shapes. draw_clear (col) Clears the entire room in the given color (no alpha blending). draw_clear_alpha …

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GameMaker Manual

WEBThe new version GameMaker uses backgrounds and sprites with alpha (transparency) channels. This makes it possible to create and use much nicer sprites. PNG files with …

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GameMaker Handleiding

WEBEvents (gebeurtenissen) Game Maker gebruikt een gebeurtenis gedreven benadering (event driven approach). Dat betekent dat instanties van objecten gebeurtenissen …

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GameMaker Handbuch

WEBZuletzt haben Spieler eine bestimmte Gesundheit. Die folgenden Aktion machen es einfach mit Punkten, Leben und Gesundheit des Spielers zu arbeiten. Set the score. Game …

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GameMaker Handbuch

WEBEreignisse. Der Game Maker ist ereignisgesteuert. Das funktioniert so: Wann immer etwas im Spiel geschieht, erhalten die Instanzen der Objekte Ereignisse (events). Die …

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