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JMIR Serious Games

WebDigital health technologies have the potential to improve health outcomes for older adults, especially for those recovering from stroke. However, there are challenges to developing …

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Serious Games for Health and Medicine

WebAn Escape Game on University Students’ Mental Health During the COVID-19 Pandemic: Cocreation Study. David Labrosse, Clara Vié, Hana Hajjam, Clément Tisseron, Dimitri …

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JMIR Serious Games

WebGlobally, depression and anxiety are the two most prevalent mental health disorders. They occur both acutely and chronically, with various symptoms commonly …

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Developing Theory-Driven, Evidence-Based Serious Games for …

Web: The idea of using serious games to effectuate better outcomes in health care has gained significant traction among a growing community of researchers, …

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JMIR Serious Games

WebBackground: Depression and anxiety in children and adolescents are major health problems worldwide. In recent years, serious games research has advanced in …

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Therapeutic Uses of Gaming in Mental Health: An Untapped …

WebLetters to the Editor (2) Serious Games for Health and Medicine (628) Formative Evaluation and Development of Games (64) e-Mental Health and …

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Health Education Serious Games Targeting Health Care Providers

WebBackground: Serious educational games have shown effectiveness in improving various health outcomes. Previous reviews of health education games have …

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JMIR Serious Games

WebBackground: Health activities should be tailored to individual lifestyles and values. To raise awareness of health behaviors, various practices related to health …

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JMIR Serious Games

WebBackground: The use of health games is a promising strategy for educating and promoting healthy lifestyle behaviors among children. Objective: We aimed to …

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A Serious Game Designed to Promote Safe Behaviors Among …

WebBackground: As many countries fear and even experience the emergence of a second wave of COVID-19, reminding health care workers (HCWs) and other hospital …

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JMIR Serious Games

WebBackground: Games for health are a promising approach to health promotion. Their success depends on achieving both experiential (game) and …

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Health Promotion in Popular Web-Based Community Games …

WebConclusions: Integrated health promotion interventions in existing web-based community games have the potential for promoting the health and well-being of …

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Games for Medical Education and Training

WebDesign and Evaluation of Using Head-Mounted Virtual Reality for Learning Clinical Procedures: Mixed Methods Study. Siew Tiang Lau, Rosalind Chiew Jiat Siah, Khairul …

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Game Design in Mental Health Care: Case Study–Based Framework …

WebWhile there has been increasing interest in the use of gamification in mental health care, there is a lack of design knowledge on how elements from games could be …

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JMIR Serious Games

WebBackground: Serious games for health are increasingly being used to address health outcomes in patients with chronic illnesses. These studies vary in their …

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JMIR Serious Games

WebBackground: Serious games for health have been gaining in popularity among scholars and practitioners. However, there remain a few questions to be …

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Gamification: What It Is and Why It Matters to Digital Health …

WebThis editorial provides a behavioral science view on gamification and health behavior change, describes its principles and mechanisms, and reviews some of the …

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JMIR Serious Games

WebBackground: Virtual reality can play an important role during the COVID-19 pandemic in the health care sector. This technology has the potential to supplement the …

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JMIR Serious Games

WebDigital games are an important class of eHealth interventions in diabetes, made possible by the Internet and a good range of affordable mobile devices (eg, mobile …

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JMIR Serious Games

WebBackground: Having health insurance is associated with a number of beneficial health outcomes. However, previous research suggests that patients tend to …

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Effects of a Serious Game for Adolescent Mental Health on …

WebBackground: Adolescent mental health is of utmost importance. E-mental health interventions, in particular serious games, are appealing to adolescents and can …

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JMIR Serious Games

WebThe metaverse may benefit mental health by affording control (over an avatar and its virtual environment), cognitive activation, physical activity, social …

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