Gamification In Mental Health Apps

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Examining the Effectiveness of Gamification in Mental …

(3 days ago) WEBIt is possible that mental health apps with gamification elements may influence patients managing anxiety, stress, or other conditions where anhedonia is not present. Thus, gamification may not be a promising app feature for depressive …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8669581/

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Examining the Effectiveness of Gamification in Mental …

(8 days ago) WEBObjective: The aim of this study was to determine whether mental health apps with gamification elements differ in their effectiveness to reduce depressive …

https://mental.jmir.org/2021/11/e32199

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Examining the Effectiveness of Gamification in Mental …

(1 days ago) WEBThe number of gamification elements within the apps was included as a moderator. Results indicated a small to moderate effect size across all mental health …

https://pubmed.ncbi.nlm.nih.gov/34847058/

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Effectiveness of gamified digital interventions in mental …

(4 days ago) WEBPrevious research such as by Six et al. examined the effectiveness of gamification in mental health apps to reduce depression symptoms of adults, …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10763397/

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Recommendations for Implementing Gamification for …

(7 days ago) WEBThis article interrogates the concept of gamification for mental health and wellbeing and provides research and design recommendations synthesized from the …

https://www.frontiersin.org/journals/psychology/articles/10.3389/fpsyg.2020.586379/full

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Gamification as an approach to improve resilience and …

(3 days ago) WEBThe purpose of this study was to examine the impact of gamification in a mobile mental health well-being app on self-reported resilience among those using mobile mental health services. …

https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0237220

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Gamification for health and wellbeing: A systematic …

(7 days ago) WEBIn the domain of mental health, gamification has been shown to have positive effects on wellbeing, personal growth and flourishing (Hall et al., 2013,

https://www.sciencedirect.com/science/article/pii/S2214782916300380

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Recommendations for implementing gamification for …

(5 days ago) WEBGamification is increasingly being proposed as a strategy to increase engagement for mental health and wellbeing technologies. However, its implementation …

https://psycnet.apa.org/record/2020-99329-001

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GAMIFICATION AND NUDGING TECHNIQUES FOR …

(6 days ago) WEBThis study investigates the most potentially effective gamification and nudging techniques in design for improving engagement in mental health apps for young people, by …

https://www.cambridge.org/core/journals/proceedings-of-the-design-society/article/gamification-and-nudging-techniques-for-improving-user-engagement-in-mental-health-and-wellbeing-apps/EB2BEF667BFAE42422FE27C04FA2B0A3

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Gamification in Apps and Technologies for Improving Mental …

(1 days ago) WEBBackground: There is little research on the application of gamification to mental health and well-being. Furthermore, usage of gamification-related terminology …

https://pubmed.ncbi.nlm.nih.gov/31244479/

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The role of gamification in digital mental health - Fleming - 2023

(3 days ago) WEBGamification techniques have been widely used in mental health tools. Here we outline two contrasting examples: Headspace, one of the most popular mental …

https://onlinelibrary.wiley.com/doi/10.1002/wps.21041

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Gamification: a Novel Approach to Mental Health Promotion

(4 days ago) WEBPurpose of Review. Gamification has emerged as a novel technique for improving mental health and enhancing treatment effectiveness. This paper provides …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10654169/

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Gamification: a Novel Approach to Mental Health Promotion

(Just Now) WEBGamification has emerged as a novel approach for improving mental health interventions, with two major applications in current practice. One approach involves …

https://link.springer.com/article/10.1007/s11920-023-01453-5

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Anxiety apps: Can you lessen anxiety by playing a game on your …

(3 days ago) WEBMental health apps use gamification for the same reasons: motivation and engagement. For those suffering from anxiety or its often co-occurring cousin, …

https://www.vox.com/the-highlight/2019/9/17/20863016/anxiety-app-phone-gamification

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The Power of Gamification in Mental Health Apps MedPage Today

(1 days ago) WEBFinding the Right Mental Health App. There is a plethora of mental health apps, and many use gamification to engage users. Searching for the right mental …

https://www.medpagetoday.com/opinion/kevinmd/106239

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Why Mental Health Apps Like SuperBetter and Happify Use Game …

(2 days ago) WEBOct 7, 2019, 12:57 PM PDT. Reuters. Dozens of mental health apps are available in the App Store, which remind users to drink water, take note of their feelings, and more. …

https://www.businessinsider.com/mental-health-apps-superbetter-happify-gamification-techniques-2019-10

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JMIR Mental Health - Gamification in Apps and Technologies for

(8 days ago) WEBBackground: There is little research on the application of gamification to mental health and well-being. Furthermore, usage of gamification-related terminology …

https://mental.jmir.org/2019/6/e13717/

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The Use of Gamification and Incentives in Mobile Health Apps to …

(3 days ago) WEBAn existing game app was used in 17% (1/6) of the studies as the basis for the mHealth game app by inserting health information and tailoring certain features as …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8902658/

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Evidence of gamification for older adults - The Lancet

(3 days ago) WEBThe COVID-19 pandemic has increased reliance on digital service delivery, including the delivery of health promotion initiatives. Health promotion interventions …

https://www.thelancet.com/journals/lanwpc/article/PIIS2666-6065(22)00143-2/fulltext

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Examining the Effectiveness of Gamification in Mental Health …

(8 days ago) WEBObjective: The aim of this study was to determine whether mental health apps with gamification elements differ in their effectiveness to reduce depressive symptoms when …

https://pdfs.semanticscholar.org/44e5/e96c42ead6979b314f874a88c39e0b5dc823.pdf

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Understanding Patient Perspectives on the Use of Gamification …

(8 days ago) WEBBackground: Medication nonadherence remains a significant health and economic burden in many high-income countries. Emerging smartphone interventions …

https://mhealth.jmir.org/2024/1/e50851

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Gamification in Apps and Technologies for Improving Mental …

(3 days ago) WEBAlternatively, it could be due to developments in the field of health gamification, with recent mental health and well-being apps and technologies drawing …

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6617915/

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Why Australia's newest youth mental health app shuns AI, …

(2 days ago) WEBWhy Australia's newest youth mental health app shuns AI, chatbots in personalising care. It confidently relies on expert knowledge based on two decades of …

https://www.mobihealthnews.com/news/anz/why-australias-newest-youth-mental-health-app-shuns-ai-chatbots-personalising-care

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